Project Details
- Lyra Project: Lyra Game is an immersive third-person shooter designed for both mobile devices and desktop platforms, with two distinct versions: Lyra Mobile and Lyra Convolution for Windows, available on Steam. The game is optimized for smooth performance across all devices and features a variety of maps, character selection, in-game currency, and fully customizable control layouts for mobile players. Built using Unreal Engine 5, it takes full advantage of advanced technology to deliver high-quality visuals and engaging gameplay. A key aspect of the project was ensuring robust account security. Comprehensive measures were implemented to protect user data and accounts, providing a secure and reliable gaming experience. To streamline development and project management, I also developed internal tools that seamlessly connect with the secure API created for the game. These tools made it easier to manage critical aspects of the project, from user accounts to gameplay configurations, enabling efficient updates and maintenance. Lyra Game represents a significant expansion of Epic Games' Lyra Starter Game, transformed into a unique, feature-rich experience tailored for players on both mobile and desktop platforms.
- Social Meme: Social Meme is a feature-rich platform built using Flutter, leveraging its cross-platform capabilities to deliver a seamless experience on both iOS and Android. Designed exclusively for meme enthusiasts, the app supports diverse meme formats, including images, videos, text, and even audio, ensuring users can share their creativity without limitations. On the technical side, Social Meme incorporates robust user interaction tracking, enabling features like profile visit logs, profile screenshot detection, follow and unfollow tracking, and more, all processed efficiently to ensure real-time updates. The app’s backend is optimized for scalability, supporting features like a Posts of the Month system, where a monthly leaderboard calculates top posts based on likes and awards trophies to creators, and an Achievements system that dynamically tracks and unlocks milestones based on total profile likes. With advanced notification systems and a reward-driven architecture, Social Meme offers a highly engaging user experience. Its modern architecture ensures smooth performance, robust data handling, and the ability to scale for a growing user base, making it a technically advanced and community-driven platform for meme sharing.
- Race Fantasy: Race Fantasy is an action-packed mobile game for Android and marks my first project using Unreal Engine. This thrilling game combines fast-paced combat with strategic gameplay in a vibrant, fantastical world. It features three uniquely crafted levels, each with distinct objectives and challenges that push players to hone their skills and tactics. Players are rewarded for their victories through a tiered progression system. Every three wins advance you to the next stage, and every ten stages unlocks a new character. While these characters don't alter gameplay mechanics, they add an extra layer of fun and personalization to the experience. As my debut Unreal Engine project, Race Fantasy is optimized for mobile performance, ensuring smooth gameplay, intuitive controls, and visually captivating environments. This game reflects a commitment to crafting an engaging and seamless gaming experience for players of all skill levels. Whether you're battling through levels or collecting unique characters, Race Fantasy offers an exciting introduction to Unreal Engine development and a fun, rewarding adventure for mobile gamers.
- BIMAS 3: BIMAS-3 is a web-based platform designed to assess behavior and social-emotional learning skills for students, used for universal screening, progress monitoring, and program evaluation. The system allows data manipulation in real-time, providing insights for evidence-based decision-making within a Multi-Tier System of Supports (MTSS) framework. It features a flexible monitoring system, allowing users to track progress across multiple informants (teachers, parents, students), and customize assessments based on individual needs. As a full-stack developer at CCES, I contributed by migrating all Edumetrisis projects, including BIMAS-3, to Azure, ensuring a more secure and scalable infrastructure while improving the platform's overall performance and usability.
- BASI 2 - SURVEY: As a Full Stack Developer at CCES, I contributed to the development and enhancement of the BASI-2 Survey, a web-based platform designed for assessing academic skills in individuals aged 8 to 80. My responsibilities included implementing new features to improve the assessment process, migrating the platform to Azure for enhanced scalability and performance, and integrating advanced security measures to ensure data integrity and compliance. I extended these improvements to all Edumetrisis projects, enhancing their reliability, performance, and security.
- CAWS: As a Full Stack Developer at CCES, I contributed to the development and optimization of the Children and Adolescent Wellness Scale (CAWS), a web-based platform for assessing social-emotional learning (SEL) competencies across 10 psychological domains. I implemented advanced features, including dynamic data visualization, PDF reporting, and CSV data import/export, to enhance user experience and functionality. Additionally, I migrated the platform to Azure for improved scalability and performance, and developed robust security measures to protect sensitive student data. These improvements were also extended across all Edumetrisis projects to ensure consistent quality, security, and usability.
- Basi-2 comprehensive: As a Full Stack Developer at CCES, I enhanced the BASI-2 Comprehensive platform, a detailed academic assessment tool for students in grades 3–12. My role involved implementing new features to streamline diagnostic evaluations, designing interventions, and supporting high-stakes test preparation. I migrated the platform to Azure to improve scalability and performance, and integrated advanced security features to safeguard sensitive educational data. These enhancements were also applied across all Edumetrisis projects to ensure consistency in quality, security, and user experience.
- K-SEP (Κ-ΣΕΠ): As a Full Stack Developer, I contributed to the design and implementation of the K-SEP (Social-Emotional Adjustment Scale), a psychometric tool for assessing social-emotional skills in children aged 2 to 6 for educators and researchers, incorporating features such as interactive assessment modules, automated scoring, and comprehensive reports for individual and group analyses. Additionally, I ensured the platform adhered to strict data protection standards and optimized its performance for seamless integration into early education programs.
My Projects
Here are some of the projects I worked on!

Mobile & Desktop Game
Lyra Project
Lyra Project is a third-person shooter optimized for mobile and desktop, offerin...
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Mobile Game (Android)
Race Fantasy
Race Fantasy is a fast-paced mobile game and my first project using Unreal Engin...
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Web ApplicationEdumetrisis
BIMAS 3
BIMAS-3 is a web-based platform for assessing behavior and social-emotional lear...
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Web ApplicationEDUMETRISIS
BASI 2 - SURVEY
A web-based academic assessment tool for ages 8 to 80, offering verbal and math ...
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Web Application Edumetrisis
CAWS
A web-based platform for assessing SEL competencies in children and adolescents....
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Web ApplicationEdumetrisis
Basi-2 comprehensive
A detailed academic assessment tool for grades 3–12 that evaluates progress in s...
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Web Application Edumetrisis
K-SEP (Κ-ΣΕΠ)
A psychometric tool for assessing social-emotional skills in children aged 2 to ...
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Social Meme
Social Meme, built with Flutter, is a cross-platform app dedicated to memes, sup...
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